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Welcome to the second part in our tutorial series on building a Hangman game for the iPad with Flash. While the first tutorial primarily focused on getting setup to code iOS apps with Flash, this tutorial will focus on the ActionScript and game logic necessary to actually program hangman. Let's get started!

Where We Left Off. . .

In the first part of this tutorial series, we went through the device provisioning process, adding an app icon and loading screen, and how to sync the app to your iPad during development. In this part of the tutorial, we will finish coding the gameplay.



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